September 18, 2015
In games, and arguably many other areas where the user is presented with graphical input, the end result of nearly everything equates to animation. Not to be confused with the discipline of animation, i.e. rigging models, curves, anticipatory behaviors, etc., but just, generally, “Animation”. A series of images are created and displayed at a fast enough rate that it looks to our eyes like motion. Our eyes observe the little blobs of pixels and identify shapes, and infer all manner of data that it relays to the rest of the brain like weight, momentum, and surface characteristics.
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