I’ve assembled here only choicest blog postings for your reading pleasure. Some of them aren’t even off-the-cuff bullshit.

January 15, 2018

String Interning: Future Ryan Delivers

December 2, 2017

Saturn Cutting

January 17, 2017

Conditioning Scripts

December 4, 2016

Testing Your Game With Steam Link

December 3, 2016

SDL2 Game Controller API Revisited

September 18, 2015

Everything is Animation; the Need for Non-Linear Motion

June 17, 2014

Quick and Dirty Syslog Logging for Games

May 29, 2014

LuaJIT FFI Primer: No More Bindings

January 14, 2014

Game Controller API in SDL2

July 11, 2013

Particle System Language

October 6, 2012

A Spade is Still a Spade

July 13, 2012

Google Protocol Buffers

March 4, 2012

Stop the Lazy Updates

October 28, 2011

Games as Simulations

October 16, 2011

Explorations in Lua as a Data File Format

September 30, 2011

Joining the World of the Living: OpenGL

May 9, 2011

Selling Learning

April 11, 2011

Cosmic Reaffirmation (or some other, less wanky title)

April 7, 2011

Refactor

December 9, 2010

Joining the Living: Simple Blackboard Architectures for Agent Knowledge

October 27, 2010

Joining the Living: Focus -or- More Focus Than You Were Going To Have