Welcome to the blog and site. There’s works in progress, half-baked ideas, and not enough content to overwhelm you (that’s like, totally on purpose).

Recent Postings

String Interning: Future Ryan Delivers

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Saturn Cutting

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Conditioning Scripts

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Testing Your Game With Steam Link

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SDL2 Game Controller API Revisited

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Everything is Animation; the Need for Non-Linear Motion

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Quick and Dirty Syslog Logging for Games

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More

LuaJIT FFI Primer: No More Bindings

Game Controller API in SDL2

Particle System Language

A Spade is Still a Spade

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